If you don’t talk about it, no one will come…
We’ve had our third meeting of PAXNAUG and it went really well. We had an interesting discussion on sprite movement and the presentation and demonstration went swimmingly. We had quite a lot of snacks and refreshments as well. We had the room reserved, the signs posted and even put up reminders on the PAXNAUG site.
We did have one slight issue though. Small turnout.
It’s ok. We know you were busy. But we did miss you just a little.
We want to start bringing in speakers from great faraway lands. Other XNA MVPS, book writers and community evangelists. Maybe even some of the legendary XNA team themselves! But we want to have just a few more people consistently coming to give them a decently sized audience.
It’s our fault I know. We’re pretty new at running a user group. We’re getting better though. We swear! And we’re making an even greater effort this time to spread the word about the next meeting. We’re planning on contacting some of the local college campuses, getting in touch with the .NET user group and there’s also a local game development group that we can get in touch with.
If you’re reading this, help us out a little and spread the word yourself.
Here’s the details.
Who: Portland XNA User Group (PAXNAUG)
What: XNA MVP George Clingerman (that’s me!) will be speaking on “An introductory look at creating games for the Zune”
Where: River East Center (next to OMSI) in Portland OR
When: Wednesday June 25, 2008 at 6:30 p.m. - 8:00 p.m.
Hope to see you there!