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	<title>PAXNAUG - Portland Area XNA User Group</title>
	<link>http://www.paxnaug.com</link>
	<description>Portland Area XNA User Group</description>
	<lastBuildDate>Mon, 25 Aug 2008 17:30:16 +0000</lastBuildDate>
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	<item>
		<title>And now PAX is throwing that same monkey wrench into the PAXNAUG gears&#8230;</title>
		<description>So in our excitement about the Penny Arcade Expo, we failed to realize that we weren't going to be able to host a PAXNAUG meeting this month. Again.

Rick, Jonathan and myself will all be up in Seattle commenting on all the smelly kids and reveling in all that is gaming. ...</description>
		<link>http://www.paxnaug.com/?p=15</link>
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		<title>Gamefest - throwing a wrench into the gears of PAXNAUG</title>
		<description>We are going to be canceling this upcoming meeting because of Gamefest! It's falling on the 4th Wednesay of this month (July 22nd and 23rd) so I'm not going to be here and most of my potential speakers aren't going to be here either. That's right, I'm going to Gamefest!

We ...</description>
		<link>http://www.paxnaug.com/?p=14</link>
			</item>
	<item>
		<title>Meeting the REAL talent</title>
		<description>The fourth meeting of PAXNAUG was this past Wednesday. I intended to give an introductory overview of developing games for the Zune but things didn't go quite as planned...

We did a much better job of advertising for this meeting and the turnout was great. As 6:30 rolled around, people were ...</description>
		<link>http://www.paxnaug.com/?p=13</link>
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		<title>PAXNAUG Meeting - June 25th at 6:30</title>
		<description>If you don't talk about it, no one will come...

We've had our third meeting of PAXNAUG and it went really well. We had an interesting discussion on sprite movement and the presentation and demonstration went swimmingly. We had quite a lot of snacks and refreshments as well. We had the ...</description>
		<link>http://www.paxnaug.com/?p=12</link>
			</item>
	<item>
		<title>Meeting Reminder</title>
		<description>Just a quick reminder that our next meeting will be next Wednesday, May 28.  We would like to start getting attendance up, so please tell anyone who might be interested in the game development process about the meetings, and encourage them to come.

See you there! </description>
		<link>http://www.paxnaug.com/?p=9</link>
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		<title>PAXNAUG Meeting  - May 28th at 6:30</title>
		<description>The third meeting of PAXNAUG will be held on Wednesday, May 28th at 6:30 PM at the River East  Center location. We hope to see you there!

Rick Mogstad will be speaking on sprite movement. He'll cover some concepts of sprite movement hitting on things like velocity, acceleration and deceleration. ...</description>
		<link>http://www.paxnaug.com/?p=7</link>
			</item>
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		<title>PAXNAUG Meeting Two Recap</title>
		<description>

The second meeting of PAXNAUG was a fun evening. I spoke on creating a 2D game and tried to create a basic PONG in a very short amount of time. We didn't finish it (I get distracted and like to talk about different nuances of the code and the framework), ...</description>
		<link>http://www.paxnaug.com/?p=8</link>
			</item>
	<item>
		<title>PAXNAUG Meeting - April 23rd at 6:30</title>
		<description>The second meeting of PAXNAUG is upon us. Well, tomorrow evening to be exact.  Hopefully you didn't forget and can still attend. Plan to be at the River East  Center location on Wednesday, April 23rd at 6:30 PM.

We will again post cell phone numbers on the door because ...</description>
		<link>http://www.paxnaug.com/?p=6</link>
			</item>
	<item>
		<title>PAXNAUG Meeting One Recap</title>
		<description>The first ever meeting of PAXNAUG has come and gone. Things went remarkably well and the turnout was great for our first meeting. Thanks to everyone who participated! It was great meeting all of you and hope to see you at future gatherings.

We are currently in the process of looking ...</description>
		<link>http://www.paxnaug.com/?p=5</link>
			</item>
	<item>
		<title>First Meeting Update</title>
		<description>Our first meeting is coming closer, and we have some more information.  Our local XNA MVP, George Clingerman , has agreed to give an Introduction to XNA presentation.  This is a great opportunity if you are just getting started with XNA, or even if you are just curious about what ...</description>
		<link>http://www.paxnaug.com/?p=4</link>
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